8 LLM perspectives × 6 gamified content types × 3 dimensions = 144 scores + 48 essays + 48 concrete suggestions.
Each perspective wrote a 250-word lived-experience essay. Then scored Fun, Educational, Modification Ease.
Read the essays to understand the lived experience. Read the scores to see what's working.
| Perspective | Fun | Edu | Mod | What they want |
| Kid (8) | 8.7 | 4.0 | 4.5 | Big buttons, sounds, sparkles, save-my-stuff |
| Teen (15) | 6.0 | 3.0 | 2.0 | Customize my character, drop the cringe, share with friends |
| Teacher | 7.5 | 6.7 | 5.0 | Learning objectives, rubrics, classroom dashboard |
| Parent | 6.8 | 6.6 | 4.8 | Multi-kid support, schedule, safety |
| SpEd | 7.2 | 5.8 | 3.8 | Accessibility (alt text, captions, motor) |
| Designer | 7.8 | 6.8 | 5.0 | Core loop, dopamine, retention |
| Curriculum | 7.0 | 5.5 | 4.7 | Scaffolding, formative assessment, scope |
| Outsider | 8.0 | 6.0 | 2.8 | "What is this?" button on every app |